forum: --- gear talk

1 Total Records: 13
comment :: How to start making industrial music
I'm thinking of starting to create industrial music. I play guitar and bass but I don't really know how I would go about creating Industrial music. Could someone maybe post some links to some computer programs that are easy to use that will help me create some music?
posted by: Malinthegreat on 2007-04-10 18:17:03
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comment :: re: How to start making industrial music
Go to a studio and get really really trashed.
posted by: gacky on 2007-04-11 10:10:56
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comment :: re: How to start making industrial music
FL7
or
acid studio 6
i also have a beat tutorial in this forum- i prog the beat first, then pick a good, analog sounding bass that follows the kick drum, then i choose between a sound effect, or ambient pad, or something just plain WEIRD.

check out my (and other) tunes on soundclick.com
posted by: Saberwong on 2007-04-11 13:01:48
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comment :: re: How to start making industrial music
I suggest to NOT use beats at the beginning. I did that and it took me a long time to get rid of that tendency. Drums and beats are like a shortcut that allow to bring rhythm into basically anything. Try to create rhythm using noise and perhaps foul sounding synthesizers. Try something like PE or Death Industrial based on software. FL Studio is ok to use in this context. You can also use a tracker or anything that allows audio editing (goldwave, audacity even).

-kai/drf
posted by: Random Insults on 2007-04-12 10:41:23
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comment :: re: How to start making industrial music
beat.

do not do anything with out a good beat. it is pointless otherwise.

bass.

if it doesnt drive you then get the fuck out and go back to emo.

harsh synths

its like sex with out the orgasm.

odd sample

if you dont have it then why bother.
posted by: agent_black on 2007-04-14 17:07:30
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comment :: re: How to start making industrial music
How can one seriously write - when we are talking about industrial music or noise - to do nothing without a good beat. That really beats me. While industrial CAN have a beat, most stuff that coined that term didn't really. But right, if you want to make stuff for the disco its like beats and bass. Also called drum and bass.....a foul synth over that doesn't make it industrial.
posted by: Random Insults on 2007-04-17 07:45:29
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comment :: re: How to start making industrial music
thank you for your interpretation.
posted by: agent_black on 2007-04-20 13:57:17
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comment :: re: How to start making industrial music
i think that the beat automatically creates too much structure and locks you out of creativity

to start with a beat is tempting because of the whole instant gratification thing but is also limiting imho

i think you should create rhythm first in your head and then put it down as something very subtle and transparent that will allow you to try dressing it in various percussion patterns later to see which one suits it best

wors of folks like mozart and jean michel jarre have been painted over with "techno" beats since forever ... i think this proves that you can always add beat to substance later ...
posted by: entheogen on 2007-04-22 00:57:18
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comment :: re: How to start making industrial music
I don't want to be a dick, but the gear question has been answered throughout this forum many times dude. You may want to go through previous gear threads and read. Having said that, off the top of my head, Reason, Fruity Loops, Rebirth and cubase come to mind, but I've only used Reason and Rebirth, the former of which I really dug, the latter of which sucks, unless you only want an unflexible 80's techno track...
posted by: Royce Icon on 2007-04-22 11:36:48
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comment :: re: How to start making industrial music
Also, a response to the beat vs. no beat thing...

I dont think it matters how you start off. If you want to make beat driven music that is built around the beat, then do so. I've make that type of stuff, and it's fun. What matters is that you keep trying new things, and that you can grow with what you're doing. One of the absolute rules of music, and art in general to me is that the first stuff you make will always be shitty in comparison to the stuff you make later, so stick to it and hopefully you can make what you want to make.


Personally, I started off making music with no beats. I started with guitar, then keyboards. And I never played either of them with rhythm in mind, moreso thrashng around. I'm not sure if that helped or hurt me. Honestly, because I've only been making beats on and off for two or so years, I feel somewhat hindered by the way I started playing...

I guess my point is that it's not whether or not you start off with a beat, it's WHAT YOU DO WITH THE BEAT that counts.
posted by: Royce Icon on 2007-04-22 11:45:06
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comment :: re: How to start making industrial music
I love this thread going like "how do I make industrial music?" that always boils down to "what exactly is industrial music?"...

Beat or no beat? Who gives a fuck (as RI said)... I also dig this idea of using synths NOT designed for beats to create semi-random beats or rhythmic oscillations (that's how my fave dinosaurs of the early 70s did beats, using the arpeggiators of their modular synths)...

I'll say (again) that the first step to making industrial music is BUY & LISTEN TO A LOT OF RECORDS and this answer is going to (again) degenerate into what Art is in the first place.

Anyway, to answer the original question, links to software always is: http://www.kvraudio.com - I'd say that software is like ice cream, everyone is going to explain why his fave flavour is THE flavouryou should like but you'll like your own fave ;-) names anyway: sony acid & ableton live (these would be my first choices for a total beginner), fruity loops, reason, any sequencer like logic or cubase.

And if you're into hardware, buy a secondhand groovebox (MC-505, ESX/EMX 1, e-mu's if you're rich)

yeah, well. Just a thread we've all seen a zillion times before.
posted by: ddn+ on 2007-06-12 05:04:48
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comment :: re: How to start making industrial music
I love this thread going like "how do I make industrial music?" that always boils down to "what exactly is industrial music?"...

Beat or no beat? Who gives a fuck (as RI said)... I also dig this idea of using synths NOT designed for beats to create semi-random beats or rhythmic oscillations (that's how my fave dinosaurs of the early 70s did beats, using the arpeggiators of their modular synths)...

I'll say (again) that the first step to making industrial music is BUY & LISTEN TO A LOT OF RECORDS and this answer is going to (again) degenerate into what Art is in the first place.

Anyway, to answer the original question, links to software always is: http://www.kvraudio.com - I'd say that software is like ice cream, everyone is going to explain why his fave flavour is THE flavouryou should like but you'll like your own fave ;-) names anyway: sony acid & ableton live (these would be my first choices for a total beginner), fruity loops, reason, any sequencer like logic or cubase.

And if you're into hardware, buy a secondhand groovebox (MC-505, ESX/EMX 1, e-mu's if you're rich)

yeah, well. Just a thread we've all seen a zillion times before.
posted by: ddn+ on 2007-06-12 05:04:56
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comment :: re: How to start making industrial music
Haven't seen you old frog here for a while ;P - how is it going? How are your music/noise projects coming along?

Kai
posted by: Random Insults on 2007-06-12 08:47:15
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1 Total Records: 13